Assault Mode Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Assault Beast
R Rarity
Assault Beast
R Rarity
Assault Beast
EARTH 4
Assault Beast
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.

SR Rarity
Assault Sentinel
SR Rarity
Assault Sentinel
SR Rarity
Assault Sentinel
EARTH 4
Assault Sentinel
  • ATK:

  • 1600

  • DEF:

  • 800


You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.

R Rarity
Bone Archfiend
R Rarity
Bone Archfiend
R Rarity
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

UR Rarity
Red Dragon Archfiend/Assault Mode
UR Rarity
Red Dragon Archfiend/Assault Mode
UR Rarity
Red Dragon Archfiend/Assault Mode
DARK 10
Red Dragon Archfiend/Assault Mode
  • ATK:

  • 3500

  • DEF:

  • 2500


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.

 Rarity
Stardust Dragon/Assault Mode
 Rarity
Stardust Dragon/Assault Mode
 Rarity
Stardust Dragon/Assault Mode
WIND 10
Stardust Dragon/Assault Mode
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target.

SR Rarity
Psi-Reflector
SR Rarity
Psi-Reflector
SR Rarity
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.

UR Rarity
Soul Resonator
UR Rarity
Soul Resonator
UR Rarity
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

N Rarity
Tuning Gum
N Rarity
Tuning Gum
N Rarity
Tuning Gum
DARK 1
Tuning Gum
  • ATK:

  • 400

  • DEF:

  • 1200


You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.

R Rarity
Vision Resonator
R Rarity
Vision Resonator
R Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

SR Rarity
Crimson Gaia
SR Rarity
Crimson Gaia
SR Rarity
Crimson Gaia
Spell Continuous
Crimson Gaia

    During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        SR Rarity
        Resonator Call
        SR Rarity
        Resonator Call
        SR Rarity
        Resonator Call
        Spell Normal
        Resonator Call

          Add 1 "Resonator" monster from your Deck to your hand.

          R Rarity
          Scarlet Security
          R Rarity
          Scarlet Security
          R Rarity
          Scarlet Security
          Spell Normal
          Scarlet Security

            If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.

            SR Rarity
            Assault Mode Activate
            SR Rarity
            Assault Mode Activate
            SR Rarity
            Assault Mode Activate
            Trap Normal
            Assault Mode Activate

              Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.

              SR Rarity
              Fiendish Golem
              SR Rarity
              Fiendish Golem
              SR Rarity
              Fiendish Golem
              Trap Normal
              Fiendish Golem

                Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.

                Extra Deck

                UR Rarity
                Accel Synchro Stardust Dragon
                UR Rarity
                Accel Synchro Stardust Dragon
                UR Rarity
                Accel Synchro Stardust Dragon
                WIND 8
                Accel Synchro Stardust Dragon
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                UR Rarity
                Hot Red Dragon Archfiend Abyss
                UR Rarity
                Hot Red Dragon Archfiend Abyss
                UR Rarity
                Hot Red Dragon Archfiend Abyss
                DARK 9
                Hot Red Dragon Archfiend Abyss
                • ATK:

                • 3200

                • DEF:

                • 2500


                1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                SR Rarity
                Hot Red Dragon Archfiend Bane
                SR Rarity
                Hot Red Dragon Archfiend Bane
                SR Rarity
                Hot Red Dragon Archfiend Bane
                DARK 10
                Hot Red Dragon Archfiend Bane
                • ATK:

                • 3500

                • DEF:

                • 3000


                1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

                R Rarity
                Red Dragon Archfiend
                R Rarity
                Red Dragon Archfiend
                R Rarity
                Red Dragon Archfiend
                DARK 8
                Red Dragon Archfiend
                • ATK:

                • 3000

                • DEF:

                • 2000


                1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                UR Rarity
                Red Rising Dragon
                UR Rarity
                Red Rising Dragon
                UR Rarity
                Red Rising Dragon
                DARK 6
                Red Rising Dragon
                • ATK:

                • 2100

                • DEF:

                • 1600


                1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                UR Rarity
                Scarlight Red Dragon Archfiend
                UR Rarity
                Scarlight Red Dragon Archfiend
                UR Rarity
                Scarlight Red Dragon Archfiend
                DARK 8
                Scarlight Red Dragon Archfiend
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                UR Rarity
                Scarred Dragon Archfiend
                UR Rarity
                Scarred Dragon Archfiend
                UR Rarity
                Scarred Dragon Archfiend
                DARK 8
                Scarred Dragon Archfiend
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                UR Rarity
                Stardust Dragon
                UR Rarity
                Stardust Dragon
                UR Rarity
                Stardust Dragon
                WIND 8
                Stardust Dragon
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                Popular Skills

                Assault Star Acceleration: 61.54%
                Assault Archfiend Acceleration: 30.77%
                Starlight Drive: 7.69%
                Starlight Drive

                Need 17 UR

                 Rarity
                Stardust Dragon/Assault Mode1 card
                UR Rarity
                Sauravis, the Ancient and Ascended1 card
                UR Rarity
                Draco Berserker of the Tenyi1 card
                UR Rarity
                Herald of the Arc Light1 card
                UR Rarity
                Ruddy Rose Dragon1 card
                UR Rarity
                Stardust Dragon3 card
                UR Rarity
                Stardust Warrior1 card
                UR Rarity
                Effect Veiler2 card
                UR Rarity
                Dark World Dealings3 card
                UR Rarity
                Sky Striker Mobilize - Engage!3 card

                Main: 30 Extra: 9

                R Rarity
                Assault Beast
                R Rarity
                Assault Beast
                Assault Beast
                EARTH 4
                Assault Beast
                • ATK:

                • 1900

                • DEF:

                • 1200


                You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


                SR Rarity
                Assault Sentinel
                SR Rarity
                Assault Sentinel
                Assault Sentinel
                EARTH 4
                Assault Sentinel
                • ATK:

                • 1600

                • DEF:

                • 800


                You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.


                SR Rarity
                Assault Sentinel
                SR Rarity
                Assault Sentinel
                Assault Sentinel
                EARTH 4
                Assault Sentinel
                • ATK:

                • 1600

                • DEF:

                • 800


                You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.


                SR Rarity
                Assault Sentinel
                SR Rarity
                Assault Sentinel
                Assault Sentinel
                EARTH 4
                Assault Sentinel
                • ATK:

                • 1600

                • DEF:

                • 800


                You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.


                SR Rarity
                Quillbolt Hedgehog
                SR Rarity
                Quillbolt Hedgehog
                Quillbolt Hedgehog
                EARTH 2
                Quillbolt Hedgehog
                • ATK:

                • 800

                • DEF:

                • 800


                If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


                 Rarity
                Stardust Dragon/Assault Mode
                 Rarity
                Stardust Dragon/Assault Mode
                Stardust Dragon/Assault Mode
                WIND 10
                Stardust Dragon/Assault Mode
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target.


                UR Rarity
                Sauravis, the Ancient and Ascended
                UR Rarity
                Sauravis, the Ancient and Ascended
                Sauravis, the Ancient and Ascended
                LIGHT 7
                Sauravis, the Ancient and Ascended
                • ATK:

                • 2600

                • DEF:

                • 2800


                You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                N Rarity
                Plaguespreader Zombie
                N Rarity
                Plaguespreader Zombie
                Plaguespreader Zombie
                DARK 2
                Plaguespreader Zombie
                • ATK:

                • 400

                • DEF:

                • 200


                If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                N Rarity
                Plaguespreader Zombie
                N Rarity
                Plaguespreader Zombie
                Plaguespreader Zombie
                DARK 2
                Plaguespreader Zombie
                • ATK:

                • 400

                • DEF:

                • 200


                If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                SR Rarity
                Psi-Reflector
                SR Rarity
                Psi-Reflector
                Psi-Reflector
                DARK 1
                Psi-Reflector
                • ATK:

                • 400

                • DEF:

                • 300


                If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                SR Rarity
                Psi-Reflector
                SR Rarity
                Psi-Reflector
                Psi-Reflector
                DARK 1
                Psi-Reflector
                • ATK:

                • 400

                • DEF:

                • 300


                If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                SR Rarity
                Psi-Reflector
                SR Rarity
                Psi-Reflector
                Psi-Reflector
                DARK 1
                Psi-Reflector
                • ATK:

                • 400

                • DEF:

                • 300


                If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                UR Rarity
                Dark World Dealings
                UR Rarity
                Dark World Dealings
                Dark World Dealings
                Spell Normal
                Dark World Dealings

                  Each player draws 1 card, then each player discards 1 card.


                  UR Rarity
                  Dark World Dealings
                  UR Rarity
                  Dark World Dealings
                  Dark World Dealings
                  Spell Normal
                  Dark World Dealings

                    Each player draws 1 card, then each player discards 1 card.


                    UR Rarity
                    Dark World Dealings
                    UR Rarity
                    Dark World Dealings
                    Dark World Dealings
                    Spell Normal
                    Dark World Dealings

                      Each player draws 1 card, then each player discards 1 card.


                      SR Rarity
                      Enemy Controller
                      SR Rarity
                      Enemy Controller
                      Enemy Controller
                      Spell Quick
                      Enemy Controller

                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                        SR Rarity
                        Fire Formation - Tenki
                        SR Rarity
                        Fire Formation - Tenki
                        Fire Formation - Tenki
                        Spell Continuous
                        Fire Formation - Tenki

                          When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                          R Rarity
                          Magical Mallet
                          R Rarity
                          Magical Mallet
                          Magical Mallet
                          Spell Normal
                          Magical Mallet

                            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                            R Rarity
                            Magical Mallet
                            R Rarity
                            Magical Mallet
                            Magical Mallet
                            Spell Normal
                            Magical Mallet

                              Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                              SR Rarity
                              Sky Striker Maneuver - Jamming Waves!
                              SR Rarity
                              Sky Striker Maneuver - Jamming Waves!
                              Sky Striker Maneuver - Jamming Waves!
                              Spell Normal
                              Sky Striker Maneuver - Jamming Waves!

                                If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                R Rarity
                                Sky Striker Maneuver - Vector Blast
                                R Rarity
                                Sky Striker Maneuver - Vector Blast
                                Sky Striker Maneuver - Vector Blast
                                Spell Normal
                                Sky Striker Maneuver - Vector Blast

                                  If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                                  R Rarity
                                  Sky Striker Maneuver - Vector Blast
                                  R Rarity
                                  Sky Striker Maneuver - Vector Blast
                                  Sky Striker Maneuver - Vector Blast
                                  Spell Normal
                                  Sky Striker Maneuver - Vector Blast

                                    If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                                    R Rarity
                                    Sky Striker Maneuver - Vector Blast
                                    R Rarity
                                    Sky Striker Maneuver - Vector Blast
                                    Sky Striker Maneuver - Vector Blast
                                    Spell Normal
                                    Sky Striker Maneuver - Vector Blast

                                      If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                                      UR Rarity
                                      Sky Striker Mobilize - Engage!
                                      UR Rarity
                                      Sky Striker Mobilize - Engage!
                                      Sky Striker Mobilize - Engage!
                                      Spell Normal
                                      Sky Striker Mobilize - Engage!

                                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                        UR Rarity
                                        Sky Striker Mobilize - Engage!
                                        UR Rarity
                                        Sky Striker Mobilize - Engage!
                                        Sky Striker Mobilize - Engage!
                                        Spell Normal
                                        Sky Striker Mobilize - Engage!

                                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          Sky Striker Mobilize - Engage!
                                          Spell Normal
                                          Sky Striker Mobilize - Engage!

                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                            SR Rarity
                                            Assault Mode Activate
                                            SR Rarity
                                            Assault Mode Activate
                                            Assault Mode Activate
                                            Trap Normal
                                            Assault Mode Activate

                                              Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                                              SR Rarity
                                              Assault Mode Activate
                                              SR Rarity
                                              Assault Mode Activate
                                              Assault Mode Activate
                                              Trap Normal
                                              Assault Mode Activate

                                                Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                                                SR Rarity
                                                Black Rose Moonlight Dragon
                                                SR Rarity
                                                Black Rose Moonlight Dragon
                                                Black Rose Moonlight Dragon
                                                LIGHT 7
                                                Black Rose Moonlight Dragon
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                                UR Rarity
                                                Draco Berserker of the Tenyi
                                                UR Rarity
                                                Draco Berserker of the Tenyi
                                                Draco Berserker of the Tenyi
                                                DARK 8
                                                Draco Berserker of the Tenyi
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 0


                                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                UR Rarity
                                                Herald of the Arc Light
                                                UR Rarity
                                                Herald of the Arc Light
                                                Herald of the Arc Light
                                                LIGHT 4
                                                Herald of the Arc Light
                                                • ATK:

                                                • 600

                                                • DEF:

                                                • 1000


                                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                UR Rarity
                                                Ruddy Rose Dragon
                                                UR Rarity
                                                Ruddy Rose Dragon
                                                Ruddy Rose Dragon
                                                FIRE 10
                                                Ruddy Rose Dragon
                                                • ATK:

                                                • 3200

                                                • DEF:

                                                • 2400


                                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


                                                UR Rarity
                                                Stardust Dragon
                                                UR Rarity
                                                Stardust Dragon
                                                Stardust Dragon
                                                WIND 8
                                                Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                UR Rarity
                                                Stardust Dragon
                                                UR Rarity
                                                Stardust Dragon
                                                Stardust Dragon
                                                WIND 8
                                                Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                UR Rarity
                                                Stardust Dragon
                                                UR Rarity
                                                Stardust Dragon
                                                Stardust Dragon
                                                WIND 8
                                                Stardust Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                UR Rarity
                                                Stardust Warrior
                                                UR Rarity
                                                Stardust Warrior
                                                Stardust Warrior
                                                WIND 10
                                                Stardust Warrior
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                                                SR Rarity
                                                Swordsoul Supreme Sovereign - Chengying
                                                SR Rarity
                                                Swordsoul Supreme Sovereign - Chengying
                                                Swordsoul Supreme Sovereign - Chengying
                                                WATER 10
                                                Swordsoul Supreme Sovereign - Chengying
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


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